Ingeniería y ciencia de los materiales
3D printers
13%
Accidents
10%
Application programs
31%
Artificial intelligence
12%
Audition
29%
Augmented reality
8%
Brain
10%
Collagen
9%
Communication
46%
Computer vision
22%
Costs
13%
Data mining
40%
Decision making
8%
Deep learning
12%
Developing countries
51%
Ecosystems
69%
Education
100%
Electronic equipment
9%
Embedded systems
8%
Experiments
16%
Expert systems
83%
Fuzzy logic
13%
Health
70%
Health care
20%
Informatics
12%
Information technology
8%
Intelligent systems
34%
Linguistics
7%
Metadata
11%
Monitoring
8%
Museums
10%
Neural networks
11%
Ontology
47%
Pathology
8%
Patient rehabilitation
56%
Personnel
17%
Physical therapy
9%
Planning
9%
Random forests
14%
Recommender systems
12%
Robotics
83%
Robots
28%
Semantics
12%
Serious games
45%
Speech recognition
11%
Statistics
8%
Students
59%
Sustainable development
8%
Teaching
25%
Violence
13%
Matemáticas
AdaBoost
5%
Augmented Reality
6%
Biotechnology
5%
Children
43%
Classifier
5%
Data Mining
13%
Decision Support Systems
8%
Dementia
5%
Disability
28%
Disorder
6%
Education
33%
Exercise
8%
Expert System
19%
Gross
8%
Health
13%
Higher Education
6%
Inclusion
5%
Intelligent Systems
5%
Interactive Systems
5%
Language
5%
Learning
7%
Manufacturing
8%
Osteoarthritis
6%
Oversampling
5%
Pain
5%
Random Forest
7%
Recommendation System
6%
Recommender Systems
7%
Rehabilitation
12%
Robotics
13%
Rule-based Reasoning
17%
Rule-based Systems
5%
Serious Games
14%
Skills
24%
Spatial Reasoning
5%
Support Vector Machine
5%
Therapy
5%
Visual Perception
11%
Water Quality
5%
Ciencias sociales
assistant
13%
career
5%
class schedule
5%
computer game
7%
cross-culturality
5%
developing country
6%
disability
17%
Drug Administration
5%
Ecuador
25%
health
6%
inclusion
5%
intellectual disability
8%
knowledge-based system
18%
learning
5%
rehabilitation
6%
special education
6%
speech therapy
7%
teacher
5%
university administration
5%
visual perception
5%