Ingeniería y ciencia de los materiales
Education
100%
Robotics
83%
Expert systems
83%
Health
69%
Ecosystems
69%
Students
59%
Patient rehabilitation
56%
Developing countries
51%
Ontology
47%
Communication
46%
Serious games
41%
Data mining
40%
Intelligent systems
34%
Application programs
31%
Audition
29%
Robots
28%
Teaching
24%
Computer vision
22%
Health care
19%
Personnel
17%
Experiments
16%
Random forests
14%
Fuzzy logic
13%
Costs
13%
3D printers
13%
Violence
13%
Recommender systems
12%
Semantics
12%
Informatics
12%
Artificial intelligence
12%
Neural networks
11%
Metadata
11%
Deep learning
11%
Speech recognition
11%
Museums
10%
Accidents
10%
Brain
10%
Collagen
9%
Planning
9%
Physical therapy
9%
Information technology
8%
Pathology
8%
Sustainable development
8%
Decision making
8%
Embedded systems
8%
Monitoring
8%
Augmented reality
8%
Statistics
8%
Linguistics
7%
Screening
7%
Matemáticas
Children
43%
Education
33%
Disability
28%
Skills
24%
Expert System
19%
Rule-based Reasoning
17%
Serious Games
14%
Data Mining
13%
Health
13%
Robotics
13%
Rehabilitation
12%
Visual Perception
11%
Exercise
8%
Decision Support Systems
8%
Gross
8%
Manufacturing
8%
Random Forest
7%
Recommender Systems
7%
Learning
7%
Augmented Reality
6%
Osteoarthritis
6%
Recommendation System
6%
Disorder
6%
Higher Education
6%
Rule-based Systems
5%
Therapy
5%
Oversampling
5%
Inclusion
5%
AdaBoost
5%
Water Quality
5%
Interactive Systems
5%
Spatial Reasoning
5%
Language
5%
Dementia
5%
Intelligent Systems
5%
Biotechnology
5%
Pain
5%
Classifier
5%
Support Vector Machine
5%
Ciencias sociales
Ecuador
25%
knowledge-based system
18%
disability
17%
assistant
13%
intellectual disability
8%
speech therapy
7%
computer game
7%
rehabilitation
6%
health
6%
developing country
6%
special education
6%
visual perception
5%
class schedule
5%
learning
5%
inclusion
5%
Drug Administration
5%
career
5%
cross-culturality
5%
university administration
5%
teacher
5%