Engineering & Materials Science
Semantics
100%
Communication
74%
Education
59%
Graphics processing unit
55%
Program processors
50%
Virtual reality
49%
Machine learning
47%
Internet
47%
Internet of things
46%
Sentiment analysis
46%
Smart meters
45%
Smart city
45%
Information technology
45%
Cloud computing
44%
Fog computing
36%
Natural language processing systems
34%
Information retrieval
33%
Deep learning
33%
Informatics
33%
Singular value decomposition
32%
Potable water
29%
Linear regression
28%
Serious games
26%
Computer systems
24%
Base stations
24%
Highway accidents
23%
Ships
22%
Accidents
22%
Blogs
22%
Satellites
21%
Navigation
21%
Recommender systems
20%
SCADA systems
20%
Students
20%
Network protocols
19%
Dimensionality reduction
19%
Industry
18%
Acceptance tests
17%
Observatories
17%
ISO Standards
16%
Data visualization
15%
Law enforcement
15%
Logistic regression
15%
Entertainment
15%
Water
15%
Selenium
14%
Water meters
14%
Learning systems
14%
Energy management
14%
Support vector machines
13%
Mathematics
Natural Language
92%
Latent Semantic Analysis
52%
Virtual Reality
47%
Education
46%
Heterogeneous Systems
42%
Machine Learning
40%
Infrastructure
39%
Information Retrieval
38%
Corpus
37%
Awareness
37%
Information and Communication Technology
36%
Driver
36%
Social Media
33%
Traffic
25%
Data analysis
25%
Government
21%
Naive Bayes
21%
Text Retrieval
21%
Anxiety
21%
Language
20%
Learning
19%
Knowledge Base
18%
Mobile Applications
18%
Support Vector Machine
17%
Browsing
15%
Mobile Communication
15%
Logistic Regression
15%
Training
14%
Social Structure
14%
Serious Games
14%
Person
14%
Wireless Communication
13%
Empirical Analysis
12%
Communication
12%
Weather
12%
Knowledge Transfer
12%
Real-time
12%
Software
12%
Experiment
12%
Broadcast
12%
Cloud Computing
11%
Space-time
11%
Questionnaire
11%
Urban Areas
11%
Communication Systems
11%
Alternatives
11%
Scenarios
11%
Model
11%
Observatory
11%
Social Networks
11%
Business & Economics
Twitter
61%
Nonlinear Optimization
37%
World Wide Web
36%
Natural Language Processing (NLP)
33%
Virtual Reality
32%
Machine Learning
29%
Mass Media
28%
Roads
24%
Support Vector Machine
23%
Sensor
21%
Bullying
19%
Dissemination
19%
Suicide
18%
Information and Communication Technology
17%
Rural Areas
17%
Education
16%
Social Relationships
15%
Urban Areas
15%
Anxiety
14%
Logistic Regression
14%
Knowledge Base
13%
Language
12%
Well-being
12%
Mobile Communication
11%
Traffic Accidents
10%
Serious Games
10%
Localization
10%
Data Visualization
10%
Wireless Communication
9%
Critical Point
9%
Online Social Networks
8%
Activism
8%
Broadcast
8%
Communication
8%
Communication Systems
7%
Mobilization
7%
Public Transport
7%
Interaction
7%
Prototype
6%
Public-private
6%
Quality of Life
6%
Government
6%
Social Structure
6%
Public Sphere
6%
Police
6%
News
5%