Abstract
This paper presents an approach to develop a smartphone augmented reality application for automation and control education. This approach is based on the client/server architecture. On the server side, the standard academic research software LabVIEW platform is used for real time pattern recognition processing, enabling the quick augmented reality application creation. Adobe Flash technology is used to get a well-designed friendly graphical client interface. The employment of this application provides students in an amusing and straightforward way, all the information they required to both facilitate and increase their learning process. The computer-generated content that overlays the real-world environment is relates to the laboratory practices and equipment. Besides that, this application has incorporated innovative features that make augmented reality sensible, not only by the real-world environment, but also by the date it is being used. In other words, supplementary computer-generated content may vary according to the date the student uses the application.
Original language | English |
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Title of host publication | Proceedings of the IECON 2016 - 42nd Annual Conference of the Industrial Electronics Society |
Publisher | IEEE Computer Society |
Pages | 4970-4975 |
Number of pages | 6 |
ISBN (Electronic) | 9781509034741 |
DOIs | |
State | Published - 21 Dec 2016 |
Event | 42nd Conference of the Industrial Electronics Society, IECON 2016 - Florence, Italy Duration: 24 Oct 2016 → 27 Oct 2016 |
Publication series
Name | IECON Proceedings (Industrial Electronics Conference) |
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Volume | 0 |
Conference
Conference | 42nd Conference of the Industrial Electronics Society, IECON 2016 |
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Country/Territory | Italy |
City | Florence |
Period | 24/10/16 → 27/10/16 |
Bibliographical note
Publisher Copyright:© 2016 IEEE.
Keywords
- Adobe AIR
- Augmented learning environment
- Augmented reality
- LabVIEW
- Smartphones