An approach to develop a LabVIEW based augmented reality application for smartphones

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Abstract

This paper presents an approach to develop a smartphone augmented reality application for automation and control education. This approach is based on the client/server architecture. On the server side, the standard academic research software LabVIEW platform is used for real time pattern recognition processing, enabling the quick augmented reality application creation. Adobe Flash technology is used to get a well-designed friendly graphical client interface. The employment of this application provides students in an amusing and straightforward way, all the information they required to both facilitate and increase their learning process. The computer-generated content that overlays the real-world environment is relates to the laboratory practices and equipment. Besides that, this application has incorporated innovative features that make augmented reality sensible, not only by the real-world environment, but also by the date it is being used. In other words, supplementary computer-generated content may vary according to the date the student uses the application.

Original languageEnglish
Title of host publicationProceedings of the IECON 2016 - 42nd Annual Conference of the Industrial Electronics Society
PublisherIEEE Computer Society
Pages4970-4975
Number of pages6
ISBN (Electronic)9781509034741
DOIs
StatePublished - 21 Dec 2016
Event42nd Conference of the Industrial Electronics Society, IECON 2016 - Florence, Italy
Duration: 24 Oct 201627 Oct 2016

Publication series

NameIECON Proceedings (Industrial Electronics Conference)
Volume0

Conference

Conference42nd Conference of the Industrial Electronics Society, IECON 2016
Country/TerritoryItaly
CityFlorence
Period24/10/1627/10/16

Bibliographical note

Publisher Copyright:
© 2016 IEEE.

Keywords

  • Adobe AIR
  • Augmented learning environment
  • Augmented reality
  • LabVIEW
  • Smartphones

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