Engineering & Materials Science
Robotics
100%
Electroencephalography
95%
3D printers
73%
Robots
63%
Health
60%
Violence
60%
Stroboscopes
57%
Audition
55%
Patient rehabilitation
49%
Education
48%
Brain
47%
Pulmonary diseases
44%
Developing countries
43%
Electrodes
42%
Serious games
42%
Toys
41%
Wavelet transforms
40%
Personal communication systems
40%
Frequency bands
39%
Students
36%
Signal analysis
36%
Medical problems
36%
Random forests
34%
Mirrors
33%
Health care
33%
Recycling
32%
Expert systems
31%
Application programs
29%
Mobile robots
29%
Speech recognition
28%
Electronic equipment
27%
Data mining
27%
Image recognition
25%
Anthropometry
24%
Audiovisual
19%
Physical therapy
15%
Deep learning
14%
Teaching
14%
Numerical analysis
14%
Computer vision
13%
Electron energy levels
12%
Personnel
12%
Headphones
11%
Digital filters
11%
Energy utilization
11%
Leisure
10%
Relaxation
10%
Gesture recognition
9%
Computer hardware
9%
Costs
9%
Mathematics
Manufacturing
73%
Health
68%
Serious Games
68%
Osteoarthritis
60%
Visual Perception
53%
Interactive Systems
52%
Spatial Reasoning
51%
Rehabilitation
49%
Dementia
49%
Random Forest
48%
Pain
47%
Diabetes
44%
Disability
41%
Robot
40%
Robotics
39%
Data Mining
38%
Disorder
37%
Education
36%
Image Recognition
35%
Children
35%
Electronics
34%
Teaching
34%
Speech Recognition
33%
Proportion
29%
Tend
24%
Estimate
15%
Usability
14%
Productivity
14%
Experimentation
13%
3D Model
11%
Percent
9%
Exercise
8%
Likely
8%
Model
8%
Social Sciences
robot
35%
assistant
30%
manufacturing
29%
rehabilitation
27%
citizen
20%
brain
18%
mental disorder
11%
people with disabilities
11%
hardware
11%
visual perception
10%
educational practice
10%
import
10%
world population
9%
productivity
9%
dementia
8%
chronic illness
8%
assistance
8%
pain
7%
WHO
7%
experiment
6%
electronics
5%
income
5%
evaluation
5%