Engineering & Materials Science
Patient rehabilitation
100%
Serious games
67%
Robotics
67%
Expert systems
63%
Fuzzy logic
46%
Education
40%
Students
39%
Ecosystems
38%
Metadata
35%
Robots
28%
Pathology
26%
Health
26%
Gamification
23%
End effectors
18%
Augmented reality
18%
User experience
17%
Application programs
16%
Artificial intelligence
15%
Personnel
13%
Rapid prototyping
9%
Accidents
9%
Ergonomics
9%
Developing countries
9%
Decision support systems
9%
Intelligent systems
8%
Industry
7%
Labels
7%
Neural networks
7%
Toys
7%
Brain
7%
Prostheses and Implants
6%
Experiments
6%
Muscle
5%
Mathematics
Children
77%
Rule-based Reasoning
68%
Skills
54%
Robotics
42%
Exercise
39%
Serious Games
36%
Education
35%
Augmented Reality
32%
Visual Perception
28%
Disability
26%
Expert System
26%
Rehabilitation
26%
Cognition
24%
Ecosystem
22%
Fuzzy Logic
20%
Gross
20%
Decision Support Systems
13%
Pythagorean theorem
13%
Line
9%
Family
8%
Angle
7%
Health
6%
Life
5%
Social Sciences
disability
48%
assistant
32%
labor
30%
people with disabilities
24%
knowledge-based system
23%
visual perception
23%
Industrial sector
22%
mathematics
21%
artificial intelligence
20%
student
20%
logic
19%
Health sector
19%
educational activities
18%
teamwork
17%
inclusion
16%
rehabilitation
14%
cognition
14%
low income
14%
UNESCO
12%
Ecuador
12%
commitment
11%
decision making
11%
subsystem
9%
methodology
9%
education
9%
evaluation
8%
motor function
8%
university
7%
simulation
7%
personnel
6%
workplace
6%
cognitive development
6%
interview
5%
WHO
5%
learning
5%
special education
5%
adolescent
5%